Universal Fighting System: Soul Calibur III
BGG rank
BGG #23,488
BGG rating
6.2

Universal Fighting System: Soul Calibur III

2006

Rules assistance for Universal Fighting System: Soul Calibur III

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 30 min
  • 10+
  • Complexity 2.4/5

For 2 players

Rules assistant for Universal Fighting System: Soul Calibur III

What would you like to know?

Answers come from the official rulebook, with the page to check.

Universal Fighting System: Soul Calibur III is a board game released in 2006 for 2–6 players, 30 minutes per game, and ages 10 and up. It was designed by Ryan Miller and David Freeman and its main mechanics are Variable Player Powers.

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About the game

Collect the major fighters of the Soul Calibur III video game and unleash their powers against your opponent by playing maneuver/power cards from your hand. The objective is simply to reduce your opponent's vitality to zero but they can play their own defense cards to thwart your efforts. The big selling point of UFS is that it is modular and works with each other set so you can have those epic Street Fighter vs. Soul Calibur vs. Penny Arcade battle. Compatible with: Universal Fighting System: Street Fighter

Publishers

  • Fantasy Flight Games
  • Sabertooth Games

Questions and answers

Universal Fighting System: Soul Calibur III supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.