
- BGG rank
- BGG #2,675
- BGG rating
- 6.5
Sleeping Queens
- 2–5 players
- 20 min
- Complexity 1.1/5
- 2005

Rules assistance for UNO: Emoji
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
UNO: Emoji is a board game released in 2016 for 2–10 players and ages 7 and up. Its main mechanics are Hand Management and Take That.
Description from the publisher: A new twist on an old classic. Play Uno with your favorite emojis for each number, and Poop Draw Four Wild Cards. Basic Uno rules are the same, with the addition of the Emoji Wild Cards! Play one of these on an opponent, and they have to make the emoji face during their turn and for the entire round until their NEXT turn! If they're caught without the emoji face, they have to draw 2 extra cards. Also comes with some blank cards so you can draw your own emoji faces. Don't forget to say UNO when you're down to one card!
UNO: Emoji supports 2–10 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists UNO: Emoji for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
UNO: Emoji has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
UNO: Emoji belongs to these categories: Card Game and Children's Game. Its main mechanics are Hand Management and Take That. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists UNO: Emoji as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.