
- BGG rank
- BGG #23,010
- BGG rating
- 6.1
Sherlock Holmes and Moriarty's Web
- 3–6 players
- 20–45 min
- Complexity 1.7/5
- 2016

1995
Rules assistance for UNO Madness
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
UNO Madness is a board game released in 1995 for 2–4 players, 20 minutes per game, and ages 7 and up. It was designed by Jim Keifer and its main mechanics are Tile Placement.
UNO Madness is an implementation of the classic card game UNO with a mechanical gimmick. The game is played on a spring-mounted tray. After latching, the tray springs when a mechanical timer expires. The tray has 24 slots lined in a spiral path; the final slot (in the centre) is labeled with the word UNO. At the start of the game, the tray is latched and the timer wound up. Each player draws five tiles and keep their hand secret from the others. The first player places a numbered tile in the first slot on the tray and starts the timer. Continuing with the next player in sequence, the players follow the standard UNO rules in playing their tiles (color succeeds color, number succeeds number, draw when unable to play, etc). They also have to say "Madness" to signify the end of their turn. Play stops when a player has played his or her last tile, has played a tile on the last slot, or when the timer expires. In the first two cases, the player records his score (according to UNO rules, summing up values of the tiles in other players' hands) and the game is reset (tiles reshuffled and redrawn, etc). For the last case, everybody keeps their hand and the player who has yet to finish his or her turn when the board has sprung draws four more tiles. Play then continues. The game ends after a certain accumulated score has been reached or a certain number of rounds have been played.
UNO Madness supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for UNO Madness is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists UNO Madness for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
UNO Madness has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
UNO Madness belongs to these categories: Children's Game, Action / Dexterity, and Electronic. Its main mechanics are Tile Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of UNO Madness are: Jim Keifer. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists UNO Madness as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.