
- BGG rank
- BGG #5,252
- BGG rating
- 7.2
Statis Pro Baseball
- 1–2 players
- 20 min
- Complexity 2.2/5
- 1971

Rules assistance for USAC Auto Racing
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
USAC Auto Racing is a board game released in 1979 for 2–33 players, 120 minutes per game, and ages 10 and up. It was designed by Jim Barnes and its main mechanics are Roll / Spin and Move, Dice Rolling, and Grid Movement.
Billed as the Official Game of the United States Auto Club this is one of Avalon Hill's early Sports Illustrated branded games. The game was created by Jim Barnes who sold the game at a booth that he set up at Indy and other race track promenades in the 1970s. Mr. Barnes struck a deal with Avalon Hill and the game was changed a little by the development team at AH and published with the SI logo on the box. On an oval track you can run up to 33 cars. Each car has its own driver card derived from the performance of the actual drivers of the featured Indy race. Ongais, Foyt, Unser, Sneva, Mears, Rutherford etc, every driver that was in the that year's Indy has a card with a color photo on one side and game racing charts on the other side. One Card set, for an even year Indy race from 1978 through 1986, was included in the box with the other card sets offered through the AH mail order program. Each driver card has 6 tables on the back. Three of the tables for movement, you chose whether you are going to drive normally, charge or back off and then roll 2 dice, referencing the appropriate table. The result will tell you how far you can move or if you have encountered car trouble. There are 2 trouble tables that can slow you down or knock you out of the race. There is also a pit stop table which controls how many turns you must sit in the pits before re-entering the race. The game is driven on Stats and can be played solitaire.
USAC Auto Racing supports 2–33 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for USAC Auto Racing is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists USAC Auto Racing for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
USAC Auto Racing has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
USAC Auto Racing belongs to these categories: Racing and Sports. Its main mechanics are Roll / Spin and Move, Dice Rolling, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of USAC Auto Racing are: Jim Barnes. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists USAC Auto Racing as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.