
- BGG rank
- BGG #49
- BGG rating
- 8.6
Ticket to Ride Legacy: Legends of the West
- 2–5 players
- 20–90 min
- Complexity 2.6/5
- 2023

2022
Rules assistance for USPS: The Great American Mail Race
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
USPS: The Great American Mail Race is a board game released in 2022 for 2–4 players, 45 minutes per game, and ages 10 and up. It was designed by Ed Naujokas and its main mechanics are Hand Management, Set Collection, and Push Your Luck.
Got what it takes to deliver? Prove you’re the best mail carrier in town with USPS: The Great American Mail Race, a lightly strategic and family-friendly game packed with nostalgia. You now work for the beloved United States Postal Service and your mission is to deliver as much mail as possible to some of the best-named towns in America like Jackpot, Booger Hole, and Whynot! Plan your mail route with Transport Cards using 13 official USPS methods of transportation, from pony express and 4x4 to hot-air balloon and rocket. Watch out for rival carriers who might “assist” you and take your mail! Score points for delivering mail across four U.S. regions and earn bonus points for collecting Postcards, same-day deliveries, hometown pickups or delivering fragile parcels without air transport. Stamp your Delivery Slip using the included iconic USPS mailbox stamper to keep track. Once the deck of Transport Cards runs out, add up the points.
USPS: The Great American Mail Race supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for USPS: The Great American Mail Race is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists USPS: The Great American Mail Race for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
USPS: The Great American Mail Race has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
USPS: The Great American Mail Race belongs to these categories: Transportation. Its main mechanics are Hand Management, Set Collection, and Push Your Luck. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of USPS: The Great American Mail Race are: Ed Naujokas. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists USPS: The Great American Mail Race as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.