
- BGG rank
- BGG #2,530
- BGG rating
- 6.8
Impulse
- 2–6 players
- 30–60 min
- Complexity 3.0/5
- 2013

2006
Rules assistance for Vampire: Dark Influences
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Vampire: Dark Influences is a board game released in 2006 for 2–5 players, 60 minutes per game, and ages 12 and up. It was designed by Michael Miller (I) and David Raabe and its main mechanics are Variable Player Powers, Hand Management, and Set Collection.
From White Wolf website: "There is a World of Darkness much like our own. Hidden from humanity by a veil of deceit, the vampires of this world play games of intrigue, politics and betrayal. You are one of those vampires, called Kindred. Your Prince among the undead has declared that he will go into torpor, the rest of ages, and will choose a successor before he passes. The vampire who wins the support of the most allies before dawn will be declared the new Prince. Vampire: Dark Influences is a game for two to five devious players who forge bonds, win favors and break vows to reign supreme over the night. This game includes: 5 different clans of vampires, one for each player 25 Kindred Cards, whose favor is won to claim the throne 30 Event Cards to attack, deceive and stymie opponents Blood tokens for each clan One 10-sided die. "
Vampire: Dark Influences supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Vampire: Dark Influences is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Vampire: Dark Influences for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Vampire: Dark Influences has a complexity rating of 1.9 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Vampire: Dark Influences belongs to these categories: Card Game and Horror. Its main mechanics are Variable Player Powers, Hand Management, and Set Collection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Vampire: Dark Influences are: Michael Miller (I) and David Raabe. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Vampire: Dark Influences as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.