Vampire: Dark Influences
BGG rank
BGG #30,026
BGG rating
5.4

Vampire: Dark Influences

2006

Rules assistance for Vampire: Dark Influences

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 60 min
  • 12+
  • Complexity 1.9/5

Rules assistant for Vampire: Dark Influences

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Answers come from the official rulebook, with the page to check.

Vampire: Dark Influences is a board game released in 2006 for 2–5 players, 60 minutes per game, and ages 12 and up. It was designed by Michael Miller (I) and David Raabe and its main mechanics are Variable Player Powers, Hand Management, and Set Collection.

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About the game

From White Wolf website: "There is a World of Darkness much like our own. Hidden from humanity by a veil of deceit, the vampires of this world play games of intrigue, politics and betrayal. You are one of those vampires, called Kindred. Your Prince among the undead has declared that he will go into torpor, the rest of ages, and will choose a successor before he passes. The vampire who wins the support of the most allies before dawn will be declared the new Prince. Vampire: Dark Influences is a game for two to five devious players who forge bonds, win favors and break vows to reign supreme over the night. This game includes: 5 different clans of vampires, one for each player 25 Kindred Cards, whose favor is won to claim the throne 30 Event Cards to attack, deceive and stymie opponents Blood tokens for each clan One 10-sided die. "

Questions and answers

Vampire: Dark Influences supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.