
- BGG rank
- BGG #626
- BGG rating
- 7.3
Junk Art
- 2–6 players
- 30 min
- Complexity 1.2/5
- 2016

2016
Rules assistance for Verticality
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Verticality is a board game released in 2016 for 2–6 players, 5–10 minutes per game, and ages 5 and up. It was designed by Andrew Looney and its main mechanics are Stacking and Balancing.
A dexterity game in which players build rickety towers using cards and pyramids. A toss of the custom dice tells the players which size of pieces they must use to create the next level of the tower, and once three pyramids are in place and touching each other, another card must be placed on top, ready for the next level . . . A Fast, Simple game for 2 to 6 players. Included in Pyramid Arcade. Rules also available on the publisher's website.
Verticality supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Verticality is 5–10 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Verticality for ages 5 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Verticality has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Verticality belongs to these categories: Action / Dexterity. Its main mechanics are Stacking and Balancing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Verticality are: Andrew Looney. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Verticality as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.