
- BGG rank
- BGG #2,864
- BGG rating
- 6.9
Victorian Masterminds
2019
Rules assistance for Victorian Masterminds
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2–4 players
- 45–60 min
- 14+
- Complexity 2.1/5
About the game
Sherlock Holmes is dead! And with London's greatest detective out of the way, those with villainous minds decide to wreak as much terror as possible on the populace — and you are one of those dastardly no-goodniks! While Europe sits unprotected in Victorian Masterminds, you and other players send your henchmen to different cities to use their varied abilities, collect material for your steampunk-inspired contraptions, destroy buildings, and complete missions. At the same time, the Secret Service follows your path of destruction. Every contraption is unique and allows you to take different actions, leading to highly strategic, asymmetric gameplay. In more detail, during the game, players take turns placing one of their five agent tokens — Henchman, Machine, Saboteur, Pilot, Number 2 — face down on one of the five action spaces. As soon as three tokens are on a space, those tokens are flipped and activated, first in first out, with each agent carrying out its individual action in addition to whatever takes place in that space. When an evil mastermind completes their contraption or the Secret Service brings this villainy to a halt, the game ends, and whoever has generated the most victory points wins.
Mechanics
Designers
Publishers
- Edge Entertainment
- Delta Vision Publishing
- Galápagos Jogos
- asmodee
- CMON Global Limited
Questions and answers
The rules assistant for Victorian Masterminds will help explain turns, card effects and disputed situations, with references to verified official materials and saved question history. It is not ready yet; verified sources for your edition are still being prepared.
Victorian Masterminds supports 2–4 players according to the catalogue.
The listed playing time for Victorian Masterminds is 45–60 minutes. The actual duration depends on the group and its familiarity with the game.
The catalogue lists Victorian Masterminds for ages 14 and up. Check the age guidance on your edition.
The credited designers of Victorian Masterminds are: Antoine Bauza and Eric M. Lang.
The catalogue lists Victorian Masterminds as a base game.
Rules assistant for Victorian Masterminds
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