Village Pillage: Turf
BGG rating
7.9

Expansion for Village Pillage

Village Pillage: Turf

2020

Rules assistance for Village Pillage: Turf

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 15–20 min
  • 10+
  • Complexity 2.0/5

Rules assistant for Village Pillage: Turf

What would you like to know?

Answers come from the official rulebook, with the page to check.

Village Pillage: Turf is an expansion for Village Pillage released in 2020 for 2–5 players, 15–20 minutes per game, and ages 10 and up. It was designed by Peter C. Hayward and Tom Lang and its main mechanics are Hand Management, Take That, and Simultaneous Action Selection.

Listen to the story

About the game

You’re proud of your villagers. Your farmer is as strong as an ox. Your merchant is as cunning as a fox. Your raider floats like a butterfly, and stings like a bee! Why, the only things more hard-working, cunning and stingy would be… Actual animals! Brilliant! Your merchants will recruit creatures great and small, and put them to work animalling your village’s libraries, archery ranges, and china shops. You’ll be the envy of those other villages with all their silly HUMAN workers. Two legs good, four legs better! Turf brings a whole new set of villagers to the market (along with their animal pals), features cards that can affect the entire table (at any player count!), and introduces a brand new mechanism - Provoke! Provoke is the opposite of Exhaust - if your card is Provoked, you must play it next turn. —description from the publisher

Questions and answers

Village Pillage: Turf supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.