
- BGG rank
- BGG #1,390
- BGG rating
- 8.2
Unmatched: Redemption Row
- 2–3 players
- 20–40 min
- Complexity 2.1/5
- 2022

Expansion for Villains and Vigilantes Card Game
2017
Rules assistance for Villains and Vigilantes Card Game: Crusaders and Criminals
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Villains and Vigilantes Card Game: Crusaders and Criminals is an expansion for Villains and Vigilantes Card Game released in 2017 for 2–4 players, 30–90 minutes per game, and ages 12 and up. It was designed by Ben Swainbank and its main mechanics are Variable Player Powers, Hand Management, and Action Points.
Description from the publisher: The Crusaders and Criminals expansion for the Villains and Vigilantes Card Game comes packed with heroes and villains. Manta-Man, Laserfire, and the remaining Crusaders are here. Explore magic and mystery with the mystical powers of Dreamweaver, Doctor Apocalypse, and the Pharaoh. Experience destructive energy powers with Lady Armageddon. Align yourself with Axiom, the world’s most powerful hero. But will even he be powerful enough to stand against the fearsome Spyder and the deadly Mirage? This expansion greatly expands the array of mystical and energy powers. It introduces new missions that will have your heroes battling giant demons summoned from the abyss and put your villains in pursuit of the secret of ultimate power.
Villains and Vigilantes Card Game: Crusaders and Criminals supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Villains and Vigilantes Card Game: Crusaders and Criminals is 30–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Villains and Vigilantes Card Game: Crusaders and Criminals for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Villains and Vigilantes Card Game: Crusaders and Criminals belongs to these categories: Card Game and Comic Book / Strip. Its main mechanics are Variable Player Powers, Hand Management, and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Villains and Vigilantes Card Game: Crusaders and Criminals are: Ben Swainbank. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Villains and Vigilantes Card Game: Crusaders and Criminals as an expansion for Villains and Vigilantes Card Game. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Villains and Vigilantes Card Game to use it. Check that your edition of Villains and Vigilantes Card Game is compatible, as some expansions were revised between editions.