
- BGG rank
- BGG #347
- BGG rating
- 7.8
Wayfarers of the South Tigris
- 1–4 players
- 60–90 min
- Complexity 3.8/5
- 2022

Rules assistance for Viscounts of the West Kingdom: Keeper of Keys
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Viscounts of the West Kingdom: Keeper of Keys is an expansion for Viscounts of the West Kingdom released in 2022 for 1–4 players, 60–90 minutes per game, and ages 12 and up. It was designed by Shem Phillips and S J Macdonald and its main mechanics are Variable Player Powers, Hand Management, and Set Collection.
In Viscounts of the West Kingdom: Keeper of Keys, tensions continue to rise in the King’s court. Some choose to plot in secret, forging alliances with like-minded officials. Others seek out treasures and secrets hidden deep within the castle walls. Will you remain loyal to the very end, or take your future into your own hands? This expansion introduces 3 public Buildings for players to compete over, thick Player Boards, and the new Chest Tiles. Along with more Townsfolk, Heroes and Manuscripts Tiles, there are also 3 replacement starting Townsfolk for each player. These grant ways to gain the new Chest Tiles or to recruit more Heroes. —description from the publisher
Viscounts of the West Kingdom: Keeper of Keys supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Viscounts of the West Kingdom: Keeper of Keys is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Viscounts of the West Kingdom: Keeper of Keys for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Viscounts of the West Kingdom: Keeper of Keys has a complexity rating of 3.6 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Viscounts of the West Kingdom: Keeper of Keys belongs to these categories: Medieval and Expansion for Base-game. Its main mechanics are Variable Player Powers, Hand Management, and Set Collection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Viscounts of the West Kingdom: Keeper of Keys are: Shem Phillips and S J Macdonald. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Viscounts of the West Kingdom: Keeper of Keys as an expansion for Viscounts of the West Kingdom. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Viscounts of the West Kingdom to use it. Check that your edition of Viscounts of the West Kingdom is compatible, as some expansions were revised between editions.