
- BGG rank
- BGG #2,089
- BGG rating
- 7.1
Imaginarium
- 2–5 players
- 90 min
- Complexity 2.9/5
- 2018

2026
Rules assistance for Visions
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Visions is a board game released in 2026 for 2–5 players, 30 minutes per game, and ages 8 and up. It was designed by Bruno Cathala and Florian Sirieix and its main mechanics are Set Collection.
On your turn, you must: 1 - Play a card from your hand (triggering its effects) 2 - Replenish your hand to 3 cards from the river The game ends: Either when a player reaches the Wake-up space and that player wins the game! Or when there are no more cards in either the draw pile or the river. All players continue to play their cards in hand. If a player can no longer start or continue one of their dreams, they pass their turn (instead of playing). When all players have passed, proceed to the scoring. Your final score is the sum of the following 3 scores: For the first Dream, multiply the most frequent Environment by the most frequent Category. For the second Dream, do the same. Add the Reflections track. And the highest score wins!
Visions supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Visions is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Visions for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Visions has a complexity rating of 1.2 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The main mechanics of Visions are Set Collection. Mechanics describe what players actually do on their turns, such as rolling dice, drafting cards or placing workers. Each mechanic links to a catalogue hub with similar games, which helps when you enjoyed Visions and want something comparable.
The credited designers of Visions are: Bruno Cathala and Florian Sirieix. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Visions as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.