
- BGG rank
- BGG #6,519
- BGG rating
- 6.6
Napoleon in Europe
- 2–7 players
- 360 min
- Complexity 3.5/5
- 2001

2001
Rules assistance for War! Age of Imperialism
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
War! Age of Imperialism is a board game released in 2001 for 2–6 players, 180 minutes per game, and ages 12 and up. It was designed by Glenn Drover and its main mechanics are Area Movement, Dice Rolling, and Simulation.
War! Age of Imperialism is a game of empire building, exploration, economic expansion, technological advancement, diplomacy, and tactical battles in the age of Imperialism (1830 - 1900). Players rule one of the great powers of the era as they attempt to carve out an empire. Should they build up their army or economy? Negotiate or attack? Spend on research or a new fort to protect the frontier? The game comes with 3 levels of rules (basic, standard, advanced), a huge game board (46×36 in) and 816 molded plastic figures. Microbadges Buy One
War! Age of Imperialism supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for War! Age of Imperialism is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists War! Age of Imperialism for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
War! Age of Imperialism has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
War! Age of Imperialism belongs to these categories: Wargame, Industry / Manufacturing, and Post-Napoleonic. Its main mechanics are Area Movement, Dice Rolling, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of War! Age of Imperialism are: Glenn Drover. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists War! Age of Imperialism as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.