
- BGG rating
- 7.9
Undaunted 2200: Revolution
- 2–4 players
- 45–60 min
- Complexity 2.0/5
- 2026

Rules assistance for War Chest: Shock Tactics
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
War Chest: Shock Tactics is an expansion for War Chest released in 2026 for 2–4 players, 30–60 minutes per game, and ages 14 and up. It was designed by David Thompson (I) and Trevor Benjamin and its main mechanics are Variable Player Powers, Hand Management, and Area Majority / Influence.
In the distance there is a faint rumble. Gradually, that rumble becomes growing thunder as thousands of mounted knights crash over the ridge. The very earth shakes as the sun glints off clamoring shields and armor. The points of long, wickedly-sharpened lances are aimed directly towards their foe, and the wild eyes and glistening flanks of mighty war horses charge forward. Who could resist such an onslaught? In War Chest: Shock Tactics, you will have the opportunity to use new units that affect the very morale of your opponent's troops. Whether it be the steady, daunting beat of War Drummers, the terrifying Greek fire raining down from Pitch Throwers, the will-sapping Raiders, or the reimagined units from the original game now returning as Heavy Cavalry, Vanguard, or Warlord. You will be changing the way your opponent thinks. It is time to employ Shock Tactics! —description from the publisher
War Chest: Shock Tactics supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for War Chest: Shock Tactics is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists War Chest: Shock Tactics for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
War Chest: Shock Tactics belongs to these categories: Wargame, Abstract Strategy, and Medieval. Its main mechanics are Variable Player Powers, Hand Management, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of War Chest: Shock Tactics are: David Thompson (I) and Trevor Benjamin. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists War Chest: Shock Tactics as an expansion for War Chest. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need War Chest to use it. Check that your edition of War Chest is compatible, as some expansions were revised between editions.