War in the Wind: The Battle of Attu Island, 1943
BGG rank
BGG #18,421
BGG rating
6.8

War in the Wind: The Battle of Attu Island, 1943

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Rules assistance for War in the Wind: The Battle of Attu Island, 1943

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 120 min
  • 14+
  • Complexity 2.9/5

Rules assistant for War in the Wind: The Battle of Attu Island, 1943

For 2 players

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Answers come from the official rulebook, with the page to check.

War in the Wind: The Battle of Attu Island, 1943 is a board game released in 2016 for 2 players, 120 minutes per game, and ages 14 and up. It was designed by Mike Nagel and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.

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About the game

In June 1942, forces of the Japanese Northern Army occupied Attu Island as part of its Midway campaign. Attu, at the far western end of the Aleutian Archipelago, was American soil. In May 1943, American forces landed on Attu to liberate it. They were unprepared for the tenacity of the Japanese defenders and the brutality of the environmental conditions. What was expected to be a week-long clean-up exercise became a month-long, nose-to-nose meat-grinder whose casualty levels would not be exceeded until Iwo Jima. "War in the Wind: The Battle of Attu Island, 1943" is a low-to-moderate complexity wargame (roughly eight pages of rules) depicting the brutal combat and conditions on Attu. The design focuses on the challenges faced by the American forces in the form of extremely variable weather conditions and logistical hurdles posed by nearly insurmountable terrain. The Japanese must use these conditions to their advantage in order to survive the overwhelming American numbers. In addition to the campaign game covering the entire battle, War in the Wind also includes three smaller scenarios focusing on separate phases of the battle. Game Scale: Turn: 1 day Hex: 400 yards / 366 meters Units: Platoon to Company Game Inventory: One 22 x 34" full-color mapsheet Two dual-side printed countersheets (324 9/16" counters - includes 42 blanks) One 20-page War in the Wind rules booklet Two dual-side printed Player Aid cards Three 10-sided dice Complexity: Medium Solitaire Suitability: High Players: 1 or more Playing Time: 1-10 Hours

Editions

  • War in the Wind: The Battle of Attu Island, 1943enCompass Games2016

Designers

Publishers

  • Compass Games

Questions and answers

War in the Wind: The Battle of Attu Island, 1943 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.