
- BGG rank
- BGG #23,608
- BGG rating
- 7.1
Escape Deathrace 2182 Micro
- 1–4 players
- 15–30 min
- Complexity 2.0/5
- 2020

2019
Rules assistance for War of Supremacy
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
War of Supremacy is a board game released in 2019 for 2–5 players, 30–60 minutes per game, and ages 13 and up. It was designed by Nathan Everett and its main mechanics are Hand Management, Take That, and Set Collection.
The world of Mahlor; filled with mythical races, breathtaking lands, amazing creatures and mesmerizing magic is being torn apart. The Gods, who were once, long ago working in unity to bring the world together, are now competing and fighting with each other for world control. You, as one of the newer Gods must strategically use your acquired creatures and spells to win the Territories all Gods are desperately fighting for. Take what is yours, take what you deserve. Complete and utter supremacy. Core Gameplay War of Supremacy is a free-for-all, king-of-the-hill style, fantasy card game in which all players are fighting over a centralized Territory: a battleground in which all players want to take control of and ultimately win in order to claim it as their own. If a player gains control over a number of territories they will control enough of the world to win the game. With all players fighting for themselves, the battlefield becomes an all-in brawl with only one winner. Players take turns, using creatures from their hand to attack the opponent’s creatures currently defending the Territory. If a player manages to defeat the defending creatures, they take control of the Territory, placing all their creatures used in the attack into defense. That player will then become the defender in which all other players are trying to defeat. If a player manages to defend against all opponents, then they win the Territory and take it as a victory point. Players can also win a Territory by building up enough score in their attack or defense to win the Territory outright before others get a chance. Players can combine creatures with spell cards that offer a wide range of game changing effects. Master your tactics, form alliances and make enemies, and have a little bit of luck to win.
War of Supremacy supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for War of Supremacy is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists War of Supremacy for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
War of Supremacy has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
War of Supremacy belongs to these categories: Card Game and Fantasy. Its main mechanics are Hand Management, Take That, and Set Collection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of War of Supremacy are: Nathan Everett. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists War of Supremacy as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.