
- BGG rank
- BGG #25,697
- BGG rating
- 5.7
Elector Counts
- 2–4 players
- 20–40 min
- Complexity 1.6/5
- 2022

2025
Rules assistance for Warhammer 40,000: Darktide – The Card Game
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Warhammer 40,000: Darktide – The Card Game is a board game released in 2025 for 1–4 players, 45–90 minutes per game, and ages 14 and up. It was designed by Sam Taylor (I) and Big Man Murph and its main mechanics are Variable Player Powers, Hand Management, and Push Your Luck.
The dark and gritty action of Warhammer 40,000: Darktide slips from the screen to the tabletop in a new card game by Cubicle 7 – publishers of tabletop RPG Imperium Maledictum and more. Darktide: The Card Game is a fast and deadly cooperative caper for one to four players, battling hordes of Chaos-warped monsters and traitorous Guardsmen across six missions decreed by their merciless Inquisitor. The set includes over 260 cards, six player boards, and all the rules and tokens you need to play out missions packed with nerve-wracking decisions – after all, you’re merely Rejects, and the mission must succeed at any cost. If you’re up for a shorter experience, you can also tackle the terrors of Hive Tertium in solo and single mission game modes. —description from the publisher
Warhammer 40,000: Darktide – The Card Game supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Warhammer 40,000: Darktide – The Card Game is 45–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Warhammer 40,000: Darktide – The Card Game for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Warhammer 40,000: Darktide – The Card Game has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Warhammer 40,000: Darktide – The Card Game belongs to these categories: Card Game. Its main mechanics are Variable Player Powers, Hand Management, and Push Your Luck. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Warhammer 40,000: Darktide – The Card Game are: Sam Taylor (I) and Big Man Murph. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Warhammer 40,000: Darktide – The Card Game as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.