
- BGG rank
- BGG #2,756
- BGG rating
- 8.1
Frostgrave
- 2–8 players
- 60–120 min
- Complexity 2.8/5
- 2015

Expansion for Warhammer 40,000 (Eighth Edition)
2020
Rules assistance for Warhammer 40,000 (Eighth Edition): Codex Supplement – Ultramarines
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Warhammer 40,000 (Eighth Edition): Codex Supplement – Ultramarines is an expansion for Warhammer 40,000 (Eighth Edition) released in 2020 for 2 players and 120–180 minutes per game. Its main mechanics are Variable Player Powers, Dice Rolling, and Measurement Movement.
The Ultramarines are the noble sons of Roboute Guilliman and exemplars of everything it means to be a Space Marine. Inside this 80-page hardback codex supplement, you'll find everything you need to unleash the Ultramarines in battle, plus thrilling lore and art to inspire your own collection. Inside this book, you'll find: The history of the Ultramarines, with a look at how they champion the use of the Codex Astartes to defeat their enemies at every turn A detailed description of Chapter organisation and iconography An Ultramarines bestiary with background details for every unit and Character featured A showcase of stunningly painted Citadel miniatures Rules for units that are only available to the Ultramarines Chapter and their successors Stratagems, Warlord Traits, Tactical Objectives, Relics of Macragge, the Indomitus discipline, defining the ways that the Ultramarines wage war And more! You will need a copy of Codex: Space Marines and the Warhammer 40,000 rulebook to use the rules included in this codex supplement. —description from the publisher
Warhammer 40,000 (Eighth Edition): Codex Supplement – Ultramarines supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Warhammer 40,000 (Eighth Edition): Codex Supplement – Ultramarines is 120–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Warhammer 40,000 (Eighth Edition): Codex Supplement – Ultramarines belongs to these categories: Wargame, Miniatures, and Science Fiction. Its main mechanics are Variable Player Powers, Dice Rolling, and Measurement Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Warhammer 40,000 (Eighth Edition): Codex Supplement – Ultramarines as an expansion for Warhammer 40,000 (Eighth Edition). Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warhammer 40,000 (Eighth Edition) to use it. Check that your edition of Warhammer 40,000 (Eighth Edition) is compatible, as some expansions were revised between editions.