
- BGG rating
- 7.8
Rules assistance for Warhammer 40,000: Kill Team – Elites
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2–4 players
- 30–60 min
- 13+

Rules assistant for Warhammer 40,000: Kill Team – Elites
What would you like to know?
Answers come from the official rulebook, with the page to check.
Warhammer 40,000: Kill Team – Elites is an expansion for Warhammer 40,000: Kill Team released in 2019 for 2–4 players, 30–60 minutes per game, and ages 13 and up. Its main mechanics are Variable Player Powers and Dice Rolling.
About the game
The Kill Team: Elites expansion is a 144-page softback book that includes the following contents: - 67 new datasheet introducing a host of new Commanders and special operatives, ranging from Space Marines clad in Terminator armour to the deadly Aspect Warriors of the Asuryani – there are even datasheets for a number of unique Commanders such as Illic Nightspear, Boss Snikrot and the legendary Sly Marbo! - A new faction in the form of the mighty Adeptus Custodes, featuring Custodian Guard, Allarus Custodians and even a Shield-Captain as a Commander - Sub-faction rules such as Legion Traits, Regimental Doctrines and Drukhari Obsessions as well as thematic Tactics immerse your kill teams ever deeper into the narrative - Introduces a new Commander Specialism – Legendary Hunter – complete with skill tree and Tactics - 11 new missions (3 open play, 4 narrative play and 4 matched play) You will need the Kill Team Core Manual to use this expansion, as well as the Kill Team: Commanders expansion if you wish to use any of the Commanders datasheets.
Mechanics
Publishers
- Games Workshop Ltd.
Questions and answers
Warhammer 40,000: Kill Team – Elites supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Warhammer 40,000: Kill Team – Elites is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Warhammer 40,000: Kill Team – Elites for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Warhammer 40,000: Kill Team – Elites belongs to these categories: Wargame, Miniatures, and Science Fiction. Its main mechanics are Variable Player Powers and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Warhammer 40,000: Kill Team – Elites as an expansion for Warhammer 40,000: Kill Team. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warhammer 40,000: Kill Team to use it. Check that your edition of Warhammer 40,000: Kill Team is compatible, as some expansions were revised between editions.