
- BGG rating
- 7.1
Expansion for Warhammer 40,000: Kill Team
Warhammer 40,000: Kill Team – Krogskull's Boyz: Orks Starter Set
2018
Rules assistance for Warhammer 40,000: Kill Team – Krogskull's Boyz: Orks Starter Set
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2 players
- 30–60 min
- 14+

Rules assistant for Warhammer 40,000: Kill Team – Krogskull's Boyz: Orks Starter Set
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Answers come from the official rulebook, with the page to check.
Warhammer 40,000: Kill Team – Krogskull's Boyz: Orks Starter Set is an expansion for Warhammer 40,000: Kill Team released in 2018 for 2 players, 30–60 minutes per game, and ages 14 and up. Its main mechanics are Variable Player Powers, Dice Rolling, and Action Points.
About the game
As the warp storms that formed the Great Rift first began to rage around Vigilus, hordes of Orks poured out from the cosmic maelstroms. Amongst the manifold mobs that descended upon the Imperial world were those whose violent sprees set them apart – Krogskull’s Boyz are one such mob. An expansion for Warhammer 40,000: Kill Team, this box includes 5 plastic miniatures, a scenery set (with exclusive rules!), and brand-new Tactics and Mission cards. Included: - 5 Burna Boyz: supplied on green plastic, these can be used to represent Krogskull’s Boyz, or your own Orks kill team. Each is armed with a burna, with the kit including a big shoota and rokkit launcher which you can use, and there is the option to build a Mek with kustom mega-blasta. Optionally, you can build these models as Lootas; - A set of Sector Mechanicus Galvanic Servohaulers: comprising 2 haulers and a large crane, this is a set of skeletal, austere industrial scenery perfect for Kill Team. This modular terrain is entirely compatible with all Sector Mechanicus and Sector Imperialis scenery, including that found in the Kill Team box set; - 13 Tactics cards and 2 Mission cards: the Tactics cards are split between the 6 Orks Tactics taken from the Kill Team Core Manual and 6 Orks Tactics exclusive to this set, giving you new ways to play with your Orks kill team. Also included is a Tactics card for the Galvanic Servohaulers, providing rules for incorporating them into your games. The 2 Mission cards are split between 1 Matched Play and 1 Narrative Play mission; - An 8-page booklet describing Krogskull’s Boyz, their history and background, along with a showcase of painted miniatures and a timeline of their scuffles; - 5 datacards for Krogskull’s Boyz, ready for you to use right away; - A sheet of card gaming tokens, including 10 Move/Charge tokens, 10 Fall Back/Advance tokens, 10 Shaken tokens, 10 Ready/Shoot tokens, and 6 Objective tokens.
Publishers
- Games Workshop Ltd.
Questions and answers
Warhammer 40,000: Kill Team – Krogskull's Boyz: Orks Starter Set supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Warhammer 40,000: Kill Team – Krogskull's Boyz: Orks Starter Set is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Warhammer 40,000: Kill Team – Krogskull's Boyz: Orks Starter Set for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Warhammer 40,000: Kill Team – Krogskull's Boyz: Orks Starter Set belongs to these categories: Wargame, Miniatures, and Science Fiction. Its main mechanics are Variable Player Powers, Dice Rolling, and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Warhammer 40,000: Kill Team – Krogskull's Boyz: Orks Starter Set as an expansion for Warhammer 40,000: Kill Team. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warhammer 40,000: Kill Team to use it. Check that your edition of Warhammer 40,000: Kill Team is compatible, as some expansions were revised between editions.