
- BGG rank
- BGG #5,304
- BGG rating
- 8.3
Core Space: First Born
- 1–6 players
- 45–180 min
- Complexity 3.8/5
- 2021

Rules assistance for Warhammer 40,000: Kill Team – Shadowhunt
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Warhammer 40,000: Kill Team – Shadowhunt is an expansion for Warhammer 40,000: Kill Team – Hivestorm released in 2026 for 1–2 players, 60–90 minutes per game, and ages 12 and up. Its main mechanics are Variable Player Powers, Dice Rolling, and Variable Set-up.
A cold pall of terror settles across the industrial world of Garranox. Into this simmering cauldron of fear and discontent comes a Murderwing of the Night Lords. These bloodthirsty butchers have come to hunt – and not only the living. Somewhere beneath the city of Saint Meryn’s Heart, a dread power stirs, and the Murderwing will stop at nothing to claim it for themselves. Meanwhile, sallying forth from the soaring towers of their order’s cathedrum sanctuary, witch-hunting Celestian Insidiants stalk the streets. As they pursue the trail of bloodshed and heresy, a confrontation inevitably awaits. This supplement brings two new kill teams – the sadistic Murderwing and the pious Celestian Insidiants – to the planet Garranox, along with new rules to play multilevel games that combine underground catacombs with surface combat across two linked killzones. You'll find a set of three Joint Ops and three Adversary Ops using the new Descent killzone maps, which combine two smaller maps together so you can fight on the surface and underground at the same time. You'll also find all the tokens, datacards, game boards, and rules you need to start playing the missions right away, including a full set of tokens for each of the two kill teams. —description from the publisher
Warhammer 40,000: Kill Team – Shadowhunt supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Warhammer 40,000: Kill Team – Shadowhunt is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Warhammer 40,000: Kill Team – Shadowhunt for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Warhammer 40,000: Kill Team – Shadowhunt belongs to these categories: Fighting, Miniatures, and Science Fiction. Its main mechanics are Variable Player Powers, Dice Rolling, and Variable Set-up. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Warhammer 40,000: Kill Team – Shadowhunt as an expansion for Warhammer 40,000: Kill Team – Hivestorm. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warhammer 40,000: Kill Team – Hivestorm to use it. Check that your edition of Warhammer 40,000: Kill Team – Hivestorm is compatible, as some expansions were revised between editions.