
- BGG rank
- BGG #4,075
- BGG rating
- 8.6
Frostgrave: Second Edition
- 2–8 players
- 60–120 min
- Complexity 2.6/5
- 2020

Rules assistance for Warhammer Age of Sigmar: Grand Alliance – Chaos
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Warhammer Age of Sigmar: Grand Alliance – Chaos is an expansion for Warhammer Age of Sigmar released in 2016 for 2 players and 40–180 minutes per game. Its main mechanics are Variable Player Powers and Dice Rolling.
Grand Alliance - Chaos is a guide to the armies and factions devoted to Chaos in Warhammer Age of Sigmar. This book contains 156 warscrolls and 11 warscroll battalions allowing players to field the many mortal and daemonic servants of the Dark Gods, including; Everchosen Slaves to Darkness Khorne Bloodbound Daemons of Khorne Tzeentch Arcanites Daemons of Tzeentch Nurgle Rotbringers Daemons of Nurgle Hosts of Slaanesh Daemons of Chaos Chaos Brayherds Chaos Warherds Monsters of Chaos Chaos Gargants Thunderscorn Skaven Masterclan Skaven Verminus Skaven Skryre Skaven Moulder Skaven Pestilens Skaven Eshin
Warhammer Age of Sigmar: Grand Alliance – Chaos supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Warhammer Age of Sigmar: Grand Alliance – Chaos is 40–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Warhammer Age of Sigmar: Grand Alliance – Chaos belongs to these categories: Fantasy, Wargame, and Miniatures. Its main mechanics are Variable Player Powers and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Warhammer Age of Sigmar: Grand Alliance – Chaos as an expansion for Warhammer Age of Sigmar. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warhammer Age of Sigmar to use it. Check that your edition of Warhammer Age of Sigmar is compatible, as some expansions were revised between editions.