Warhammer Age of Sigmar: Slaves to Darkness – The Unmade

Expansion for Warhammer Age of Sigmar (Third Edition): Core Book

Warhammer Age of Sigmar: Slaves to Darkness – The Unmade

2020

Rules assistance for Warhammer Age of Sigmar: Slaves to Darkness – The Unmade

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 60–240 min
  • 14+

Rules assistant for Warhammer Age of Sigmar: Slaves to Darkness – The Unmade

What would you like to know?

Answers come from the official rulebook, with the page to check.

Warhammer Age of Sigmar: Slaves to Darkness – The Unmade is an expansion for Warhammer Age of Sigmar (Third Edition): Core Book released in 2020 60–240 minutes per game and ages 14 and up. Its main mechanics are Dice Rolling.

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About the game

The island of Tzlid, drifting ever closer to the Shyish Nadir, is home to the cannibal tribes of the Unmade. The self-mutilation performed by these pain worshippers is horrifying to behold, and their leaders are visions from the darkest of nightmares. The Unmade don't just look scary – they're a cracking choice for the battlefields of Warhammer Age of Sigmar, too! These self-mutilating maniacs won’t just carve your enemies up in close combat, but can rob them of their ability to run away, too. This lets you lock down key foes while the rest of your Slaves to Darkness run roughshod on your foe’s squishiest units! They'll also dish out some nasty penalties to Bravery for anyone nearby. Alternatively, you can use this set to bolster your roster for Warcry if you already own your Fighter Cards and Abilities Card for the Unmade. —description from the publisher

Mechanics

Publishers

  • Games Workshop Ltd.

Questions and answers

The listed playing time for Warhammer Age of Sigmar: Slaves to Darkness – The Unmade is 60–240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.