
- BGG rank
- BGG #5,069
- BGG rating
- 6.5
Warhammer 40,000 (Fourth Edition)
- 2–6 players
- 60 min
- Complexity 3.5/5
- 2004

Expansion for Warhammer: The Game of Fantasy Battles (8th Edition)
Rules assistance for Warhammer Armies: Army Books
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Warhammer Armies: Army Books is an expansion for Warhammer: The Game of Fantasy Battles (8th Edition) for 2 players and ages 10 and up. It was designed by Rick Priestley, Jervis Johnson, Andy Chambers, Gavin Thorpe, Tuomas Pirinen, Alessio Cavatore, Anthony Reynolds, Andy Hoare, Nigel Stillman, Jake Thornton, Phil Kelly, Bill King, Pete Haines, Graham McNeill, and Mat Ward and its main mechanics are Role Playing and Simulation.
DEPRICATED ENTRY This entry is outdated. It has been replaced with entries for the individual army books. This entry is for all Warhammer Armies books. The Warhammer Armies Army books contain the complete rules for playing various armies in Warhammer. They also contain in-depth painting guides, army lists, and much more.
Warhammer Armies: Army Books supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The catalogue lists Warhammer Armies: Army Books for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Warhammer Armies: Army Books has a complexity rating of 2.9 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Warhammer Armies: Army Books belongs to these categories: Fantasy, Wargame, and Miniatures. Its main mechanics are Role Playing and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Warhammer Armies: Army Books are: Rick Priestley, Jervis Johnson, Andy Chambers, Gavin Thorpe, Tuomas Pirinen, Alessio Cavatore, Anthony Reynolds, Andy Hoare, Nigel Stillman, Jake Thornton, Phil Kelly, Bill King, Pete Haines, Graham McNeill, and Mat Ward. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Warhammer Armies: Army Books as an expansion for Warhammer: The Game of Fantasy Battles (8th Edition). Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warhammer: The Game of Fantasy Battles (8th Edition) to use it. Check that your edition of Warhammer: The Game of Fantasy Battles (8th Edition) is compatible, as some expansions were revised between editions.