
- BGG rank
- BGG #473
- BGG rating
- 7.7
BattleLore: Second Edition
- 2 players
- 45–90 min
- Complexity 2.7/5
- 2013

Expansion for Warhammer: The Game of Fantasy Battles (8th Edition)
2015
Rules assistance for Warhammer: The End Times – Archaon
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Warhammer: The End Times – Archaon is an expansion for Warhammer: The Game of Fantasy Battles (8th Edition) released in 2015 for 2 players, 150 minutes per game, and ages 8 and up. Its main mechanics are Variable Player Powers, Dice Rolling, and Modular Board.
From the publisher´s website: The Old World lies in ruins, crushed beneath the numberless legions of Archaon the Everchosen and his ratmen allies. Though all seems lost, the embattled survivors cling on to a glimmer of hope that, should their courage hold, there may still be a chance to thwart the machinations of the Chaos Gods and avert the End Times. Warhammer: Archaon is the fifth installment of the epic saga of The End Times and is described over two hardback books which are presented together in a sturdy slipcase. Warhammer: Archaon Book 1 is a 256-page narrative book. Bear witness to the might of Archaon Everchosen and his hordes as they enter the battle that will decide the fate of the world. Warhammer: Archaon Book 2 is an 80-page rules book that contains Armies of the End Times: new army selection rules to represent the desperate battles fought at the time that Archaon moves to crush the Warhammer world. There are also the Lords of Battle campaign rules and Halting the Apocalypse narrative campaign, 12 scenarios inspired by the narrative, and 9 Battlescrolls detailing armies and formations depicted in the story.
Warhammer: The End Times – Archaon supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Warhammer: The End Times – Archaon is 150 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Warhammer: The End Times – Archaon for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Warhammer: The End Times – Archaon has a complexity rating of 4.0 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Warhammer: The End Times – Archaon belongs to these categories: Fantasy, Wargame, and Miniatures. Its main mechanics are Variable Player Powers, Dice Rolling, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Warhammer: The End Times – Archaon as an expansion for Warhammer: The Game of Fantasy Battles (8th Edition). Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warhammer: The Game of Fantasy Battles (8th Edition) to use it. Check that your edition of Warhammer: The Game of Fantasy Battles (8th Edition) is compatible, as some expansions were revised between editions.