
- BGG rank
- BGG #4,944
- BGG rating
- 7.5
Hordes
- 2–8 players
- 60 min
- Complexity 3.3/5
- 2006

Rules assistance for Warmachine: Reckoning
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Warmachine: Reckoning is an expansion for Warmachine Prime Mk II released in 2015 for 2–4 players and ages 12 and up. It was designed by David Carl, Matt Wilson (I), Jason Soles, and Doug Seacat and its main mechanics are Variable Player Powers and Dice Rolling.
THE KINGDOMS OF HUMANITY STAND AS ONE. The rising threat of the Cryxian armies has become too great. Death permeates the war-torn region, and Empress Ayn and King Leto themselves chance incredible danger to meet and coordinate their stand. The Protectorate’s Northern Crusade joins Khador and Cygnar in a final alliance of men against the unending armies of the Dragonfather. As these armies combine to expel the deathless forces of Cryx from the mainland, in tunnels below the battleground a lone Khadoran soldier fights to save one of the Motherland’s greatest legends. WarMachine: Reckoning brings you the next thrilling chapter of the WarMachine saga. Fight for survival with: New warcasters, including new heroes as well as epic incarnations of some of WarMachine’s most feared and revered legends. A new generation of colossals to level the opposition. An array of new warjacks, including the personal warjacks of several powerful warcasters. New solos to bring a greater range of utility to the battlefield. New narrative fiction continuing the action of WarMachine: Vengeance. A painting and modeling guide to help you prepare your forces for battle. Theme Force lists for each new warcaster, which allow you to create armies based on specialized forces found in the WARMACHINE world.
Warmachine: Reckoning supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists Warmachine: Reckoning for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Warmachine: Reckoning belongs to these categories: Fantasy, Wargame, and Miniatures. Its main mechanics are Variable Player Powers and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Warmachine: Reckoning are: David Carl, Matt Wilson (I), Jason Soles, and Doug Seacat. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Warmachine: Reckoning as an expansion for Warmachine Prime Mk II. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warmachine Prime Mk II to use it. Check that your edition of Warmachine Prime Mk II is compatible, as some expansions were revised between editions.