
- BGG rating
- 8.0
Expansion for Waste Knights: Second Edition
Waste Knights: Second Edition – Tales From The Outback
2022
Rules assistance for Waste Knights: Second Edition – Tales From The Outback
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 1–4 players
- 90–180 min
- 14+
- Complexity 4.0/5

Rules assistant for Waste Knights: Second Edition – Tales From The Outback
What would you like to know?
Answers come from the official rulebook, with the page to check.
Waste Knights: Second Edition – Tales From The Outback is an expansion for Waste Knights: Second Edition released in 2022 for 1–4 players, 90–180 minutes per game, and ages 14 and up. It was designed by Marek Mydel and Paweł Szewc and its main mechanics are Variable Player Powers, Dice Rolling, and Storytelling.
About the game
The Waste is in turmoil. New challenges arise as old technologies, strange cults and pre-Scourge secrets return to haunt the survivors of the apocalypse. From the war-torn west to the struggling east, the inhabitants of ruined Australia are longing for a moment of respite. Will you be the one to grant it? Will you face the unknown threats to prove human superiority? Or maybe you will seize the opportunity and grab what you can before everything goes to hell? Time to prove your mettle against fearsome enemies and impossible dangers. Time to show everyone that your deserve to be called a Waste Knight! INSIDE THE BOX: 4 new Knights (Reverend Evans (Priest), Frank Strzelecki (Judge), Lisa Gomez (Scout), Warragul (Mercenary) with accompanying components (miniatures, sheets and upgrade cards) 4 new Vehicles to get you exactly where you want to go The Guide and the Book of Tales featuring 4 new adventures, from co-op ones such as Rise of the Red Lord to competitive race found in Deadly Cargo along with their special cards, tokens and markers New rules featuring Landmarks for even better immersion in the setting, Parts enabling you to pimp up your ride, and City Tasks that provide you with more open-world gameplay New Wasteland Cards, tokens and markers for more variety whenever you ride out to the Waste —description from publisher
Mechanics
Designers
Publishers
- Galakta
- Elznir Games
Questions and answers
Waste Knights: Second Edition – Tales From The Outback supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Waste Knights: Second Edition – Tales From The Outback is 90–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Waste Knights: Second Edition – Tales From The Outback for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Waste Knights: Second Edition – Tales From The Outback has a complexity rating of 4.0 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Waste Knights: Second Edition – Tales From The Outback belongs to these categories: Exploration, Adventure, and Science Fiction. Its main mechanics are Variable Player Powers, Dice Rolling, and Storytelling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Waste Knights: Second Edition – Tales From The Outback are: Marek Mydel and Paweł Szewc. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Waste Knights: Second Edition – Tales From The Outback as an expansion for Waste Knights: Second Edition. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Waste Knights: Second Edition to use it. Check that your edition of Waste Knights: Second Edition is compatible, as some expansions were revised between editions.