We Need to Talk…
BGG rank
BGG #17,905
BGG rating
6.5

We Need to Talk…

2019

Rules assistance for We Need to Talk…

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 4–8 players
  • 40–60 min
  • 14+
  • Complexity 1.0/5

For 4 players

Rules assistant for We Need to Talk…

What would you like to know?

Answers come from the official rulebook, with the page to check.

We Need to Talk… is a board game released in 2019 for 4–8 players, 40–60 minutes per game, and ages 14 and up. It was designed by Michael Dunsmore, Bryan Merlonghi, and Jordan Nichols and its main mechanics are Targeted Clues and Roles with Asymmetric Information.

Similar games

About the game

A Game of Staging Ridiculous Interventions about Nonsensical Problems. Caring friends and family have all gathered “because they LOVE you”. That’s how it always starts. That’s when you suddenly realize there’s a problem - and it’s YOU. You’re shocked and clueless, which is why your loved ones have taken it upon themselves to carefully broach the subject. Naturally, no one wants to just come right out and say it. So they keep hinting at it, hoping you’ll catch on eventually. But will you? Or will this Intervention fail? In this game, players take turns being the focus of an intervention by drawing a Problem card with a nonsensical problem like, "Uncontrollable Interpretive Dancing" or "Neurotic Inability to Turn Right". They can't see the card, but all the Concerned Friends and Family can. Friends will give obscure clues that hint at the problem, without giving it away. The sooner the Intervened can guess the problem, the more points they'll score. The longer the Concerned Friends keep them guessing, the more points the Friends can earn. Each of the three rounds have a unique format for giving clues, Broaching the Subject, The Emotional Appeal and Offering a Solution. But if the Intervened cannot guess their problem by the end of the third round, no one will score any points, having failed to help their friend. —description from the publisher

Questions and answers

We Need to Talk… supports 4–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.