
- BGG rank
- BGG #2,960
- BGG rating
- 7.5
The Napoleonic Wars (Second Edition)
- 1–5 players
- 240 min
- Complexity 3.4/5
- 2008

2005
Rules assistance for Wellington: The Peninsular War 1812-1814
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Wellington: The Peninsular War 1812-1814 is a board game released in 2005 for 2–4 players, 180 minutes per game, and ages 12 and up. It was designed by Mark McLaughlin and its main mechanics are Dice Rolling, Point to Point Movement, and Campaign / Battle Card Driven.
Adapted from the designer's "The Napoleonic Wars" covers the campaigns in Spain and Portugal between 1812 and 1814. Simplified diplomacy as the four players play in two teams (Spain & Britain vs France Nord & France Sud).
Wellington: The Peninsular War 1812-1814 supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Wellington: The Peninsular War 1812-1814 is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Wellington: The Peninsular War 1812-1814 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Wellington: The Peninsular War 1812-1814 has a complexity rating of 3.2 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Wellington: The Peninsular War 1812-1814 belongs to these categories: Wargame and Napoleonic. Its main mechanics are Dice Rolling, Point to Point Movement, and Campaign / Battle Card Driven. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Wellington: The Peninsular War 1812-1814 are: Mark McLaughlin. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Wellington: The Peninsular War 1812-1814 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.