
- BGG rank
- BGG #18
- BGG rating
- 8.4
The Lord of the Rings: Duel for Middle-earth
- 2 players
- 30 min
- Complexity 2.1/5
- 2024
- Ask about the rules

Rules assistance for Werner: Volle Socke
Plain-language explanations of turns, card effects and disputed situations, with saved question history.

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Answers come from the official rulebook, with the page to check.
Werner: Volle Socke is a board game released in 1990 for 2–8 players, 60 minutes per game, and ages 10 and up. Its main mechanics are Open Drafting.
The aim of the game is to build the best motorcycle in 8-10 playing rounds. The higher the HP, the more points the player gets for it. At the beginning each player gets 8-10 cards, depending on the number of players. Turn after turn he can get new cards, but must also put cards into the discard pile. If one player has enough parts to put a motorcycle together, he knocks on the table, if it is his turn. Now all players can draw one more card before phase 2 of the game begins. Successively the players lay out a motorcycle, normally the smallest possible combination. A motorcycle consists of a front wheel, an engine and a rear wheel with the gear change. Then the knocking player begins and plays one of his cards. This can be done in four ways. If possible, one can attach another card to the motorcycle; one may also exchange a card of the owned motorcycle and put the exchanged card on the discard pile. And a player might also put a covered card on the discard pile, if he has no more use for it. Apart from that players can play cards against other players to bug other players, if the target player does not have a defense card. When all cards have been played, players count the points they get for their motorcycles (HP multiplied with the amount of gear shifts(rear tire) and front tire). The HP is entered in a block, and a new round begins. After 10 rounds the player with the highest total score wins.
Werner: Volle Socke supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Werner: Volle Socke is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Werner: Volle Socke for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Werner: Volle Socke has a complexity rating of 1.2 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Werner: Volle Socke belongs to these categories: Card Game. Its main mechanics are Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Werner: Volle Socke as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.