
- BGG rank
- BGG #16,887
- BGG rating
- 6.1
Quivive
- 2–5 players
- 20 min
- Complexity 2.0/5
- 1998

2005
Rules assistance for Whoopies
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Whoopies is a board game released in 2005 for 2–8 players, 20 minutes per game, and ages 4 and up. It was designed by Francis Pacherie and Jean Georges and its main mechanics are Dice Rolling.
From the rules: "The WHOOPIES are strange creatures from a distant planet called Whoops. Nobody can explain why thousands of them just fell on our planet. They are surprisingly like some animals living on our planet and we would like to adopt them all unfortunately, they cannot be tamed and playing is all they ever think about: they run, jump, throw themselves everywhere, thus damaging many things. We have to prevent them from creating chaos in our homes by catching them." The game comes with five cuddly toys (Phanteus, Octopus, Torteus, Marsupus and Ursinus), 5 cords with a wooden ball, 20 gems, 1 die and 6 stickers. The six sides of the die are: Whoopies' color, Whoopies' hair color, Whoopies' name, all Whoopies but one, A Whoopie for everyone, and double points round. You roll the die and chose a Whoopie based on the catagory. Hold all the Whoopies by the tail above the table and drop them. The person to grab the right Whoopie (by the end of the tail!!) gets a gem and anybody to grab the wrong one (or the right one not by the end) loses some gems. Warning: "During the action, the cord may get loose from the Whoopie. The game goes on and the players shall catch the right Whoopie by the binding of its tail."
Whoopies supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Whoopies is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Whoopies for ages 4 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Whoopies has a complexity rating of 1.1 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Whoopies belongs to these categories: Animals, Children's Game, and Action / Dexterity. Its main mechanics are Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Whoopies are: Francis Pacherie and Jean Georges. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Whoopies as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.