Wild Blue Yonder
BGG rank
BGG #5,460
BGG rating
7.7

Wild Blue Yonder

2017

Rules assistance for Wild Blue Yonder

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–8 players
  • 15–180 min
  • 12+
  • Complexity 2.6/5

For 1 player

Rules assistant for Wild Blue Yonder

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Answers come from the official rulebook, with the page to check.

Wild Blue Yonder is a board game released in 2017 for 1–8 players, 15–180 minutes per game, and ages 12 and up. It was designed by Chris Janiec and its main mechanics are Hand Management and Campaign / Battle Card Driven.

Expansions

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About the game

In 1992, GMT released Rise of the Luftwaffe, the first Down in Flames WWII air combat card game. That game covered the early part of the War in Europe, from 1939 to early 1942. It was followed a few years later by the Eighth Air Force expansion module, which added aircraft and campaigns for the latter part of the war. Since then there have been two more games (Corsairs and Hellcats, Zero!: The Rise and Fall of The Imperial Japanese Air Force Dec 1941 - June 1942), two packs of additional aircraft (Down in Flames Squadron Pack 1: Fighters, Down in Flames Squadron Pack 2: Bombers), and a large number of C3i modules for the series. However, the original two games have been long out of print. GMT has considered a number of options to address that, from straight reprints to a base game/campaign module arrangement. Finally, though, the company has decided to P500 an entire new game covering the war in the ETO (European Theatre of Operations) from 1940-1944. Wild Blue Yonder is a true deluxe Down in Flames product. It contains a dozen full campaigns, over 200 aircraft cards, plus all of the necessary targets, resource sheets, and play aids needed for play. All of this is packaged in a large box similar to the ones for the Combat Commander games. Many of the campaigns are on the same subjects as those in Rise of the Luftwaffe, 8th Air Force and various C3i modules. However, they are not simple reprints of those campaigns. Wild Blue Yonder contains three different types of campaigns: Land Campaigns, Progressive Campaigns, and Operations (The Schweinfurt Raids, for example). The first type is the familiar “standard” DiF campaign to which players of the system are accustomed. Progressive Campaigns give both players a fixed “order of battle” along with reinforcements and replacements they will have to use throughout the campaign. This reflects the more attritional nature of these air campaigns. The game also includes one solitaire campaign for players who don’t have an opponent available.

Questions and answers

Wild Blue Yonder supports 1–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.