
- BGG rank
- BGG #27,005
- BGG rating
- 5.5
Galapa Go
- 2–6 players
- 15 min
- Complexity 1.5/5
- 2011

2012
Rules assistance for Wilk, Koza i Kapusta
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Wilk, Koza i Kapusta is a board game released in 2012 for 2–4 players, 20 minutes per game, and ages 6 and up. It was designed by Valéry Fourcade and Jean-Philippe Mars and its main mechanics are Hand Management and Memory.
How to carry the wolf, goat and cabbage to the island? It's not that simple, because the wolf has a taste for goat and goat will gladly eat cabbage! The only hope is to get a dog on board to keep thing in order. Players will have to demonstrate their cunning and a good memory to transport their animals and cabbage to the island. Each player receives the same set of cargo cards with wolf, goat and cabbage. Each round a player draws a ship card which will tell him where she can place one of his cards (out of 6 ships available). Everybody needs to remember what is on each ship already, because when the ship gets 3 cards it arrives on the island. But then the rules of food chain apply, so the goat eats the cabbage and wolf eats all goat on the boat. So not everybody will actually reach the island. The goal is to deliver the most cargo cards. Players have also 3 special cards which they may use at any moment during their round. Those cards allow them to sink one boat or to make the wind push the boat to the island before it gets full. The animals on the selected boat can also get seasick and return to their players hands.
Wilk, Koza i Kapusta supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Wilk, Koza i Kapusta is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Wilk, Koza i Kapusta for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Wilk, Koza i Kapusta has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Wilk, Koza i Kapusta belongs to these categories: Card Game, Animals, and Children's Game. Its main mechanics are Hand Management and Memory. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Wilk, Koza i Kapusta are: Valéry Fourcade and Jean-Philippe Mars. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Wilk, Koza i Kapusta as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.