
- BGG rating
- 7.0
Zauberei hoch drei: Zusatz-Zauber
- 2–6 players
- 20–30 min
- 2017

2016
Rules assistance for Wizardry to the Power of Three
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Wizardry to the Power of Three is a board game released in 2016 for 2–6 players, 20–30 minutes per game, and ages 6 and up. It was designed by Michael Palm and Lukas Zach and its main mechanics are Dice Rolling, Memory, and Cooperative Game.
Description from the publisher: The wizard students are in trouble! It's long past bedtime, but they sneaked out of the wizards' school to visit the secret midnight market and see the flying brooms and talking cats they heard the grown-ups talk about. Unfortunately they don't get far for while crossing the forest near the wizards' school, Willy the Warden Ghost takes up their trail. Now they have to double back quickly or they are facing detention. But the forest is too dark to find the way back without help. Luckily they have an idea: The Lumies, magical glowing creatures that live in the forest, can light their way back to the school. The wizard students need to stick together to find the Lumies and make it back to the school before Willy catches one of them. While escaping the Warden Ghost in Wizardry to the power of three, players need to work together, memorize the tree tiles, and use their magic potions and dice enchantments at the right time to make it back without being caught and win as a team.
Wizardry to the Power of Three supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Wizardry to the Power of Three is 20–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Wizardry to the Power of Three for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Wizardry to the Power of Three has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Wizardry to the Power of Three belongs to these categories: Fantasy, Children's Game, and Memory. Its main mechanics are Dice Rolling, Memory, and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Wizardry to the Power of Three are: Michael Palm and Lukas Zach. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Wizardry to the Power of Three as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.