
- BGG rank
- BGG #1,319
- BGG rating
- 8.0
Boss Fighters QR
- 2–4 players
- 40–60 min
- Complexity 2.1/5
- 2025

2026
Rules assistance for Wolfmoon
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Wolfmoon is a board game released in 2026 for 3–6 players, 10–40 minutes per game, and ages 8 and up. It was designed by Michael Palm and Lukas Zach and its main mechanics are Hand Management, Take That, and Player Elimination.
In the interactive card game Wolfmoon, a powerful werewolf lurks among a cast of characters—some honest, some shady. As the night progresses and the full moon rises in the night sky, intrigues are hatched, deals are struck, and bluffs are exposed. Who will manage to remain unrecognized while controlling an influential character? Using the card effects, players try to gather information about their opponents’ hands or even eliminate them from the game. Each round, they have the opportunity to draw and play new characters. From the Drunkard, who shuffles all hand cards and deals them out randomly, to the Seer, who may secretly look at one hand card, to the Villager, who can eliminate a person if she correctly guesses their card value. There are a total of 30 character cards in the game. Some of them have unique ways to win the game. To do so, they simply need to survive long enough and reveal themselves at the right moment... However, if they fail to do so, the last person remaining — or the person with the highest card values — wins. —description from the publisher
Wolfmoon supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Wolfmoon is 10–40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Wolfmoon for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Wolfmoon has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Wolfmoon belongs to these categories: Card Game, Fantasy, and Deduction. Its main mechanics are Hand Management, Take That, and Player Elimination. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Wolfmoon are: Michael Palm and Lukas Zach. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Wolfmoon as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.