
- BGG rank
- BGG #22,357
- BGG rating
- 6.8
Tic Tac Top
- 3–7 players
- 20 min
- Complexity 1.0/5
- 2025

2024
Rules assistance for Words of a Feather
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

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Answers come from the official rulebook, with the page to check.
Words of a Feather is a board game released in 2024 for 3–8 players, 15–30 minutes per game, and ages 10 and up. It was designed by Rusty Scioscia and its main mechanics are Matching and Paper-and-Pencil.
Words of a Feather is a party game with a unique focus on presentation and table presence. Players reveal words from the general supply and add their own words to the mix. All players try to write down matching words based on the clues provided. Players can bet their points if they are feeling confident about a match. All players start with three word cards in their hand. On their turn, a player reveals two words from the general supply. The active player selects 2 words from their hand as clues and says, out loud, one additional word to make 3 clues. They write down their secret word and all players then write down a word that they think will match with another player. All players receive 1 point if they write a word that matches with at least one other player. The active player scores 1 point for each person that writes down the same word(s) as them. All players can also place a bet of 1-2 points from their own supply. If a betting player matches with any other player, they double their bet in addition to the regular points they receive. The game continues until all the cards are gone or 15 or more points are scored. -description from designer
Words of a Feather supports 3–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Words of a Feather is 15–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Words of a Feather for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Words of a Feather has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Words of a Feather belongs to these categories: Word Game and Party Game. Its main mechanics are Matching and Paper-and-Pencil. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Words of a Feather are: Rusty Scioscia. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Words of a Feather as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.