
- BGG rank
- BGG #65
- BGG rating
- 8.7
Oathsworn: Into the Deepwood
- 1–4 players
- 30–90 min
- Complexity 3.7/5
- 2022

2019
Rules assistance for Wrathborne Champions
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Wrathborne Champions is a board game released in 2019 for 2–6 players, 30–180 minutes per game, and ages 13 and up. It was designed by Casey McCormick and Ben Stiers and its main mechanics are Variable Player Powers, Cooperative Game, and Pattern Recognition.
You and your friends have been chosen by the gods to become Wrathborne; the strongest fighters the world has ever known! Using special class skills, unique weapons, and a few items, you must work together to defeat monsters intent on destroying the civilized world. This fully cooperative game will require your party to tactically dismantle each enemy in a different way before all of you are out of options. Whether casual or hardcore, Wrathborne Champions is the perfect game for all those brave enough to face the monsters' wrath. Each player is assigned a deck of cards comprised of their specific class abilities, a series of attacks specific to the weapon they are using this game, and a few personally selected items. These decks control not only the moves available to players, but also their life total, with damage being applied directly to the deck itself. Player fight against one or more giant monsters printed on 10x10 miniboards placed in the center of the play area. Unlike most "big bad" games, the Monster Cards in Wrathborne Champions have set attacks and actions performed each round. This "AI code" lets players predict a great deal of how the monsters will act, allowing them to make tactical choices during their turns to increase the likelihood of success.
Wrathborne Champions supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Wrathborne Champions is 30–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Wrathborne Champions for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Wrathborne Champions has a complexity rating of 2.1 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Wrathborne Champions belongs to these categories: Card Game and Fantasy. Its main mechanics are Variable Player Powers, Cooperative Game, and Pattern Recognition. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Wrathborne Champions are: Casey McCormick and Ben Stiers. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Wrathborne Champions as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.