
- BGG rank
- BGG #1,805
- BGG rating
- 6.9
XenoShyft: Onslaught
- 1–4 players
- 30–60 min
- Complexity 2.6/5
- 2015

Rules assistance for XenoShyft: Immolation
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
XenoShyft: Immolation is an expansion for XenoShyft: Dreadmire released in 2017 for 1–4 players and ages 14 and up. It was designed by Michael Shinall and its main mechanics are Variable Player Powers, Cooperative Game, and Open Drafting.
A small expansion that can be added to Xenoshft: Onslaught or the Xenoshyft: Dreadmire. This hellscape world’s inhabitants have evolved to survive it’s blazing temperatures, and the Xenosathem NorTec craves has only made the aliens a bigger threat. These new foes are known as the Cinderkin and are ready to burn NorTec’s efforts to the ground. A new Fire Tracker is being introduced that will increase enemy abilities and threaten the very base itself as the fire progresses. Of course, NorTec won’t just stand idly by. It’s developed some new special items that will help on this terrible world. These Emergency Supply Items differ from the equipment you’re familiar with because they are available to everyone at the start of the game and only come with one charge, requiring resources to be put into them to recharge. Xenoshyft: Immolation comes with the following: 52 Wave 1 Cinderkin Enemies 52 Wave 2 Cinderkin Enemies 52 Wave 3 Cinderkin Enemies 3 Emergency Supply Item Cards 1 Fire Tracker Card 1 Plastic Fire Counter
XenoShyft: Immolation supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists XenoShyft: Immolation for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
XenoShyft: Immolation has a complexity rating of 3.5 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
XenoShyft: Immolation belongs to these categories: Card Game, Horror, and Science Fiction. Its main mechanics are Variable Player Powers, Cooperative Game, and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of XenoShyft: Immolation are: Michael Shinall. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists XenoShyft: Immolation as an expansion for XenoShyft: Dreadmire. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need XenoShyft: Dreadmire to use it. Check that your edition of XenoShyft: Dreadmire is compatible, as some expansions were revised between editions.