
- BGG rank
- BGG #7
- BGG rating
- 8.6
Twilight Imperium: Fourth Edition
- 3–6 players
- 240–480 min
- Complexity 4.4/5
- 2017
- Ask about the rules

Rules assistance for ¥€$
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
¥€$ is a board game released in 2004 for 2–6 players, 30 minutes per game, and ages 8 and up. It was designed by Armstrong and its main mechanics are Dice Rolling.
¥€$ (YES) is a new game produced by Armstrong Company and launched in 2004. There are 6 types of commodity spread across the 5 continents and players must control these to satisfy two different winning conditions. So to win, you might need to control two tractors and two factories for one condition, and one commodity in each continent for your second condition. Alternately, the first player to earn 1 million wins. There are decks of cards; Country (which shows a commodity in a country and a price, e.g. Factories are in Britain and cost 70,000), Yes (good stuff), No (bad stuff), Auftrag (winning conditions). You start with some cash money, a few countries and two Auftrag. For the countries you own, you put the plastic commodity onto your colored disc onto the country. So the player owning Britain puts a factory on one of their discs onto Britain. This way, ownership can be seen and can change. The game is driven by two dice. The player rolls them, chooses one for itself and the other for the player on the left to use. The dice are marked Buy, Sell, Country, Yes, No, Cash. Buy means you can buy a commodity/country from another player - regardless of whether they want to sell it - at the price on the card. There is also a red die you can roll to gamble on the price, making it higher or lower. Sell means you may sell a Country back to the bank. Country means you draw a Country card and place the commodity on your disc on it. Yes/No means you draw from the appropriate deck and apply the result, e.g. all players get a dividend, or pay a tax, etc. Cash means you move a marker on the board and whoever has that commodity or continent gets a bonus. Since the game is completely driven by two dice, it is pure chance if a good thing or bad thing happens to a player. Due to the nature of the dice, the cards, and the rules, it is quite possible for the game to end in the first round. ...or it can go on forever. [See Fluxx.]
¥€$ supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for ¥€$ is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists ¥€$ for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
¥€$ has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
¥€$ belongs to these categories: Economic. Its main mechanics are Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of ¥€$ are: Armstrong. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists ¥€$ as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.