
- BGG rank
- BGG #5,560
- BGG rating
- 6.7
Uruk: Wiege der Zivilisation
2–4 players60 min2008

Rules assistance for YoYo
Plain-language explanations of turns, card effects and disputed situations, with saved question history.

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Answers come from the official rulebook, with the page to check.
YoYo is a board game released in 1998 for 2–6 players, 15 minutes per game, and ages 6 and up. It was designed by Hanno Kuhn and Wilfried Kuhn and its main mechanics are Hand Management.
An Uno variant, players try to clear their hand first by playing a sequence of numbered cards. The deck has blue, red and yellow cards. The yellow cards are numbered & have actions (skip a turn, pass a card to the left, take 1 card from 2 others, re-deal the hands). The blue and red are numbered 1 to 20 and have arrows, the blue point up, the red point down. Players get 7 cards and start playing to a stack, drawing if unable to play. If the top card is blue (UP), you can play a sequence of blue cards going up. If the top card is red, going down. You can play one yellow card of any number, perform the action, but the direction doesn't change. You can only change direction by playing the same number of the other color. So if the top card is blue 10, you can play any yellow, or a sequence of blue upwards starting with blue 11 or higher, or a sequence of red downwards starting with red 10 only. You can play yellow cards inside the sequence, but a final yellow has the action as well. When someone clears their hand, they get +5 points and you lose a point for each card you hold.
YoYo supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for YoYo is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists YoYo for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
YoYo has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
YoYo belongs to these categories: Card Game. Its main mechanics are Hand Management. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of YoYo are: Hanno Kuhn and Wilfried Kuhn. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists YoYo as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.