
- BGG rating
- 8.0
Z War One: Damnation – Agent Z
- 2 players
- 2016

2016
Rules assistance for Z War One: Damnation
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Z War One: Damnation is a board game released in 2016 for 1–5 players, 40–120 minutes per game, and ages 15 and up. It was designed by Robert Butler and its main mechanics are Dice Rolling, Cooperative Game, and Action Points.
Z War One is the world's first episodic, comic book miniature board game. It blends classic survival horror & RPG themes with intense tactical combat, to provide a cinematic and truly unique gaming experience. The Z War One Issue #1 box set contains the extended first issue of the comic, along with the base set of models & boards you need to start playing the game. Each subsequent comic book acts as an expansion pack, continuing the game's epic story, whilst introducing new miniatures, game mechanics & environments along the way. Players take control of one of 4 main protaganists, completing chapters & gaining vital experience points, with which they must upgrade their character if they are to have any hope of surviving the increasingly nightmarish scenarios. In addition to the game's co-operative comic book campaign, the quick-play "Director Mode" allows one player to connect with their devious side, using director cards to stack the odds in favour of the infected hordes! Although there are multiple ways in which Z War One can be played, the real heart of the game lies in it's 1-4 player co-operative comic book campaign. The Season One 6 issue campaign is made up of 26 exciting chapters, with the climax of each chapter taking place on the game board. The cinematic mood created by the comic carries through directly into the game play, as time limits & set pieces drive the story forward at a breakneck pace. The missions themselves, whilst working from the same core set of game mechanics, vary widely in tone, from exploration & tense survival horror to all-out pitched battles and daring escapes. Whilst the co-operative campaign is by no means easy, for more experienced players, there is the "Directors Cut" which adds game play elements from the quick play "Director Mode" to the campaign, essentially allowing a 5th player to participate and make life hell for the heroes.
Z War One: Damnation supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Z War One: Damnation is 40–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Z War One: Damnation for ages 15 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Z War One: Damnation has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Z War One: Damnation belongs to these categories: Comic Book / Strip, Horror, and Zombies. Its main mechanics are Dice Rolling, Cooperative Game, and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Z War One: Damnation are: Robert Butler. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Z War One: Damnation as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.