
- BGG rank
- BGG #11,946
- BGG rating
- 7.2
VII Legio
- 3–6 players
- 60 min
- Complexity 3.2/5
- 1982

Rules assistance for Zargo's Lords 2: The New Zargo's Lords
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Zargo's Lords 2: The New Zargo's Lords is an expansion for Zargo's Lords: Magic Duels for World Power released in 1983 for 2–6 players, 180 minutes per game, and ages 12 and up. It was designed by Marco Donadoni and its main mechanics are Hexagon Grid.
Zargo's Lords 2 is an expansion for Zargo's Lords: Magic Duels for World Power. It adds 2 new people (the Aracnids people and its web-laying giant spiders, retiarii and poisoned arrows-firers, and the Amazons , a people of shapeshifters and light infantry able to cross enemy zones of control unnoticed), more cities for each people, Magic rules and new rules that make the game shorter and more fierce, forcing players to the offensive even at the beginning of the game.
Zargo's Lords 2: The New Zargo's Lords supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Zargo's Lords 2: The New Zargo's Lords is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Zargo's Lords 2: The New Zargo's Lords for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Zargo's Lords 2: The New Zargo's Lords has a complexity rating of 3.5 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Zargo's Lords 2: The New Zargo's Lords belongs to these categories: Fantasy, Wargame, and Expansion for Base-game. Its main mechanics are Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Zargo's Lords 2: The New Zargo's Lords are: Marco Donadoni. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Zargo's Lords 2: The New Zargo's Lords as an expansion for Zargo's Lords: Magic Duels for World Power. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Zargo's Lords: Magic Duels for World Power to use it. Check that your edition of Zargo's Lords: Magic Duels for World Power is compatible, as some expansions were revised between editions.