
- BGG rank
- BGG #160
- BGG rating
- 7.6
Just One
- 3–7 players
- 20–60 min
- Complexity 1.0/5
- 2018

2024
Rules assistance for Zero to Hero
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Zero to Hero is a board game released in 2024 for 3–5 players, 30–45 minutes per game, and ages 14 and up. It was designed by Martin Wallace and its main mechanics are Deduction, Score-and-Reset Game, and Trick-taking.
Zero to Hero is a tile-based trick-taking game for 3-5 players. The twists in the game are that you can either win or lose points for winning a trick. You can also win or lose points if you are second in a trick. Who wins or comes second is not always the player who plays the highest value tile; it's actually determined by summing the values of each played suit, then seeing who played the highest tile of the strongest suit. To add some fun to the mix, you can win a trick with a 2 if you are the only player to play a tile of that suit. Finally, if the game is going really badly for you and you end a hand with exactly zero points, then you can win the game outright if in the next hand, you win five or more points — from zero to hero! —description from the publisher
Zero to Hero supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Zero to Hero is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Zero to Hero for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Zero to Hero has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Zero to Hero belongs to these categories: Party Game, Deduction, and Abstract Strategy. Its main mechanics are Deduction, Score-and-Reset Game, and Trick-taking. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Zero to Hero are: Martin Wallace. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Zero to Hero as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.