
- BGG rank
- BGG #5,035
- BGG rating
- 6.2
504
- 2–4 players
- 30–120 min
- Complexity 3.5/5
- 2015

2018
Rules assistance for Zoar
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Zoar is a board game released in 2018 for 2–4 players, 30–45 minutes per game, and ages 13 and up. It was designed by Andreas Katelanos and its main mechanics are Variable Player Powers, Area Movement, and Area Majority / Influence.
A long time ago, the “cities of the plain” ruled the known world. These cities were founded by four tribes locked in an endless struggle for power. This is their story... In Zoar, players take the role of a tribe leader who guides their tribe across the desert, building great cities and armies in a struggle to get the tribe's sacred relic back to their capital. The player who returns the sacred relic first or who destroys a certain number of cities wins the game.
Zoar supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Zoar is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Zoar for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Zoar has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Zoar belongs to these categories: Fighting, Territory Building, and Bluffing. Its main mechanics are Variable Player Powers, Area Movement, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Zoar are: Andreas Katelanos. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Zoar as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.