
- BGG rank
- BGG #184
- BGG rating
- 7.6
Cartographers
- 1–100 players
- 30–45 min
- Complexity 1.9/5
- 2019

2022
Rules assistance for Zombicide: Gear Up
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Zombicide: Gear Up is a board game released in 2022 for 1–6 players, 30 minutes per game, and ages 14 and up. It was designed by Jordy Adan and Marco Portugal and its main mechanics are Paper-and-Pencil, Cooperative Game, and Solo / Solitaire Game.
Zombicide: Gear Up is a co-operative flip-and-write game set in the world of Zombicide. To set up, each player takes a survivor card, which shows four weapons, along with damage, armor, and ammo tracks. Determine the level of play (easy to nightmare), then give each player the appropriate number of random regular and special zombie cards to place next to the "third street level" of their card. Shuffle the ten turn cards, then lay out nine in a row, placing seven spawn cards by the last seven of these cards. On a turn, reveal the next turn card, which shows which color weapon each player activates. Each weapon has a "hit shape" (typically a polyomino), and you must fit the hit shape into the outline of a zombie to use it, with no overlaps to any damage you've dealt previously. Some zombies might then advance toward players, moving from their third street to their second one. If a zombie is on your "first street" and would advance, you take damage equal to the unmarked red stars on that card. If you mark off ammo or armor on a zombie, you circle those symbols on your survivor card; you can spend one ammo to mark off a single zombie space, and you can spend armor instead of taking damage. After the third turn, you reveal the first spawn card, which will put more zombies in play, with players collectively deciding how to add those cards to their third streets. Whenever you mark off the final space on a zombie card, remove it from play, then upgrade one of your weapons, perhaps gaining the ability to use it multiple times or gain armor when you cover red stars. After nine turns, reshuffle the ten turn cards, then lay out nine of them, along with the level 1 and 2 boss cards under the final seven turn cards. Place the boss in front of one player. During a turn, if the boss is in front of you or if you have an activated long-range weapon, you can attack the boss instead of zombies close to you. If you defeat the boss before the ninth turn ends in the second round, you win; if not — or if any player is killed by damage — then you lose the game. For the solitaire mode of Zombicide: Gear Up, take companion cards for three survivors not in play and place them next to your survivor card. When a turn card has a smiley face on it, you can activate the power of one of your companions, in addition to your own weapon. Each companion can be used only once in a round.
Zombicide: Gear Up supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Zombicide: Gear Up is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Zombicide: Gear Up for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Zombicide: Gear Up has a complexity rating of 1.9 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Zombicide: Gear Up belongs to these categories: Zombies. Its main mechanics are Paper-and-Pencil, Cooperative Game, and Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Zombicide: Gear Up are: Jordy Adan and Marco Portugal. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Zombicide: Gear Up as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.