
- BGG rank
- BGG #295
- BGG rating
- 7.6
Zombicide: Black Plague
- 1–6 players
- 60–180 min
- Complexity 2.5/5
- 2015

Expansion for Zombicide: White Death
2025
Rules assistance for Zombicide: White Death – Teenage Mutant Ninja Turtles: Timecrash
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Zombicide: White Death – Teenage Mutant Ninja Turtles: Timecrash is an expansion for Zombicide: White Death released in 2025 for 1–6 players, 30–180 minutes per game, and ages 14 and up. It was designed by Nicolas Raoult, Jean-Baptiste Lullien, and Raphaël Guiton and its main mechanics are Cooperative Game.
TMNT Zombicide: Timecrash is a full-fledged expansion for Zombicide: White Death. The world of New York has collided with the world of Zombicide Fantasy through a portal! Necromantic magic is afoot, and Shredder is taking full advantage of it to raise a Zombie horde and invade New York. It’s up to the Turtles to stop him from amassing power and bringing it back to their home city! 10 exclusive new quests in this expansion follow the Turtle Team through the streets of the Zombicide fantasy universe, taking down Zombies, Foot Ninjas, and Shredder himself. This strange new land is also rife with mystical energy that the Turtle Team can channel into their attacks to better defeat the Zombies. And it turns out, there’s still some pizza too! —desciption from the publisher
Zombicide: White Death – Teenage Mutant Ninja Turtles: Timecrash supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Zombicide: White Death – Teenage Mutant Ninja Turtles: Timecrash is 30–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Zombicide: White Death – Teenage Mutant Ninja Turtles: Timecrash for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Zombicide: White Death – Teenage Mutant Ninja Turtles: Timecrash has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Zombicide: White Death – Teenage Mutant Ninja Turtles: Timecrash belongs to these categories: Fantasy, Fighting, and Horror. Its main mechanics are Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Zombicide: White Death – Teenage Mutant Ninja Turtles: Timecrash are: Nicolas Raoult, Jean-Baptiste Lullien, and Raphaël Guiton. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Zombicide: White Death – Teenage Mutant Ninja Turtles: Timecrash as an expansion for Zombicide: White Death. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Zombicide: White Death to use it. Check that your edition of Zombicide: White Death is compatible, as some expansions were revised between editions.