
- BGG rank
- BGG #2,517
- BGG rating
- 7.5
Sub Terra II: Inferno's Edge
- 1–6 players
- 45–75 min
- Complexity 2.2/5
- 2023

Rules assistance for Zug nach Westen
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Zug nach Westen is a board game released in 1987 for 2–4 players, 45 minutes per game, and ages 8 and up. It was designed by Michael Blumöhr and its main mechanics are Dice Rolling, Modular Board, and Network and Route Building.
Rock Island was the old title of this game as it was published by Hans im Glück in 1987. It is a Railroad game for Ages 8 and up. The game objective is to be the first player to reach Kansas City with his train. During the setup, the map with the Mississippi in the middle is laid out. The hextiles are placed face down. All players start in Chicago. Then the prospectors start to work and build tracks by turning over the hextiles. Now the trains are able to move. The player being the most skillful track constructor will reach Kansas City first and win the game. There is no gameboard like usual boardgames. It is played on a number of hextiles which are laid out like a gameboard. These hextiles are - 90 tiles with railroad tracks on one side, nothing on the backside -10 river tiles, four of them have tracks (bridges) to cross the river -2 tiles Start (Chikago) und Ziel (Kansas City) In addition there are 4 sets of playing pieces consisting of 1 train and 1 prospector piece for each player 1 die 1 rules booklet
Zug nach Westen supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Zug nach Westen is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Zug nach Westen for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Zug nach Westen has a complexity rating of 1.9 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Zug nach Westen belongs to these categories: Exploration and Trains. Its main mechanics are Dice Rolling, Modular Board, and Network and Route Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Zug nach Westen are: Michael Blumöhr. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Zug nach Westen as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.