Aeronautica Imperialis: Rynn's World Air War Campaign Book
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Expansión de Aeronautica Imperialis: Wings of Vengeance

Aeronautica Imperialis: Rynn's World Air War Campaign Book

2019

Ayuda con las reglas de Aeronautica Imperialis: Rynn's World Air War Campaign Book

Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 2 jugadores
  • 45–90 min
  • 14+

Asistente de reglas de Aeronautica Imperialis: Rynn's World Air War Campaign Book

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Aeronautica Imperialis: Rynn's World Air War Campaign Book es una expansión de Aeronautica Imperialis: Wings of Vengeance publicada en 2019 para 2 jugadores, con partidas de 45 a 90 minutos y a partir de 14 años. Sus mecánicas principales son Variable Player Powers, Dice Rolling y Grid Movement.

Expansiones

Juegos similares

Sobre el juego

En inglés

When Waaagh! Snagrod descended upon Rynn’s World, it heralded a conflict so devastating that it led to the near destruction of the Crimson Fists Chapter. The Rynn’s World Air War Campaign book enables you to refight the brutal aerial battles fought over the course of the war between the Imperial Navy and the Ork Flyboyz. This 88-page hardback campaign book includes the following information (and more!): - The full Aeronautica Imperialis game rules, including how to build your force using Squadron Lists, how to perform Ace Manoeuvres, field different classes of aircraft and unleash ground defences. Learn how to manoeuvre your aircraft, adjust their altitude and change speed while avoiding the risks of crashing and breaking up (if you exceed your maximum speed). There are even rules for special manoeuvres including landing, taxiing, and taking-off. - In an-depth background on the infamous war that took place when Waaagh! Snagrod fell upon Rynn's World, the homeworld of the Crimson Fists Space Marines Chapter. - Six narrative scenarios set, each with descriptions of how these relate to the War for Rynn's World and optional special rules that can be used to accurately reflect that war. - Rules for campaign play, including how to replace destroyed aircraft, and level up your pilots as they gain experience. - Squadron Lists, providing details of the following aircraft, including their weapon options and special rules: Thunderbolt Fighter, Thunderbolt Fury Fighter, Marauder Bomber, Marauder Destroyer, Dakkajet, Fighta Bommer, Eavy Bommer, and Grot Bommer. - Rules for ground assets such as the Hydra Flak Battery, Manticore Missile Battery, Flak Platform, and 'Eavy Flak Kannon. - Rules for the following legendary ace pilots: Flight Commander Dagor-Jarni, Flight Lieutenant Gale Barret, Da Black Baron, and Sky Boss Toofkraker – each including a profile of their aircraft and special rules. - Example colour schemes of Imperial Navy and Ork aircraft. - A reference page showing the 8 different manoeuvres aircraft can take, as well as a 2-page quick reference containing the key game rules.

Preguntas y respuestas

Según el catálogo, Aeronautica Imperialis: Rynn's World Air War Campaign Book admite 2 jugadores. Es el número de jugadores indicado por la editorial, así que el juego está diseñado exactamente para esa cantidad de participantes. Las variantes para otros tamaños de grupo, si existen, se describen en el reglamento de tu edición; consúltalo antes de preparar otra configuración.