Agents of SMERSH: Swagman's Hope
Puntuación BGG
7,4

Expansión de Agents of SMERSH

Agents of SMERSH: Swagman's Hope

2014

Ayuda con las reglas de Agents of SMERSH: Swagman's Hope

Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 90–120 min
  • 14+
  • Complejidad 3,1/5

Asistente de reglas de Agents of SMERSH: Swagman's Hope

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Las respuestas salen del reglamento oficial, con la página para comprobarlo.

Agents of SMERSH: Swagman's Hope es una expansión de Agents of SMERSH publicada en 2014 para 1–5 jugadores, con partidas de 90 a 120 minutos y a partir de 14 años. Fue diseñado por Jason Maxwell y Dan Booth y sus mecánicas principales son Dice Rolling, Storytelling y Cooperative Game.

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Sobre el juego

En inglés

It is all going so well for you in Tahiti - sun and surf are yours to enjoy. The Director has not troubled you with silly assignments, such as escorting ill-mannered diplomats to parties; nor have you had to drop off intelligence in trash bins to be picked up by shady, desperate officials. You've made time to rest and do little other than drink martinis... Maybe you should hang up your hat and let someone else handle Dr. Lobo? Alas, good things never last... "Agent, you're going to Australia," the Director informs you. "As you are well aware, Australia has descended into corruption and chaos these past several years. You won't have time for barbies on the beach." In Agents of SMERSH: Swagman's Hope, players have five new city locations to visit and a new book, featuring more than 300 encounters, with its own Reaction Sheet. Australia is the most dangerous country in the world, so why would important persons of intellect and power be trapped there? It is up to the players to come to their aid before SMERSH gets to them. Not only must players gain the normal Yellow Intel during the course of the game, but there are new Red Intel, representing scientists and researchers with vital knowledge for which Dr Lobo is hungry. Hurry to their aid before they get abducted and taken into the lawless Swagman's Hope where they may disappear forever. Swagman's Hope is a godforsaken, desert town in the middle of the Australian Outback - a dirty haven for the criminally insane and insanely criminal. Also included in Agents of SMERSH: Swagman's Hope are new Villain, Fate and Status Cards, a new HENCHMAN, the Stranded Deck, Red Intel and Dead Drop Tokens, and 2 new UN agents to join in the hunt. Despite the town's name, hope is in short supply. Best of luck to you, Agent.

Preguntas y respuestas

Según el catálogo, Agents of SMERSH: Swagman's Hope admite de 1 a 5 jugadores. Este intervalo corresponde al número de jugadores indicado por la editorial, así que el juego puede prepararse para cualquier grupo dentro de ese margen. La preparación, algunas reglas y la puntuación pueden variar según el número de jugadores; consulta la configuración exacta en el reglamento de tu edición.