Alchemicus
Puesto en BGG
BGG #25.829
Puntuación BGG
6,0

Alchemicus

2009

Ayuda con las reglas de Alchemicus

Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 2–4 jugadores
  • 60 min
  • 12+
  • Complejidad 2,2/5

Para 2 jugadores

Asistente de reglas de Alchemicus

¿Qué quieres saber?

Las respuestas salen del reglamento oficial, con la página para comprobarlo.

Alchemicus es un juego de mesa publicado en 2009 para 2–4 jugadores, con partidas de 60 minutos y a partir de 12 años. Fue diseñado por Andrzej Kozakowski y sus mecánicas principales son Hand Management, Trading y Area Movement.

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Sobre el juego

En inglés

Transformation of metals into gold? It’s possible – any physicist will say nowadays. In the 16th century, alchemists made attempts to do that in their laboratories, aspiring to gain wealth and never-ending fame. Some, as Edward Kelley, thanks to royal sponsors, achieved all that, nevertheless they never succeeded in transmutation of metals… In this magical game that you are holding it’s very simple. Build a laboratory and collect the necessary components. And transformation of metals? If you manage to adjust to the changing moods of the Spirit of Transmutation, then it’s really not complicated at all. So, what is the game about? You have competition in your town – other alchemists who also know the right technology. Only the one of you who is the most efficient will win recognition and fame. It will surely last until the next game, or, who knows, perhaps eternally… Players will try to be the most effective alchemist. To achieve that they will need to build buildings, represented by cards. In these buildings, they will acquire resources, transform them into gold and finally sell them for victory points or cards. Selling gold isn't only way to win the game. Game is using Rondel mechanic to pick an action by players and hand management, where cards represent buildings, currency and resources. Alchemicus was designed as a family game with little negative interaction. Requests planning but also concentrating on other players movements and predicting them. Many beginners forget it, being focused on their own technology structure, so very often they fall behind. We think that this game style can be useful for teaching young players to think beyond their own needs. Anyway, the game is not for kids. The youngest of our testers who was able to win the play against his father was 12 years old (consider that his father is lawyer, so probably he is quite smart ;))) hahaha one of them. Father or son. we are not sure which one :D). Because the factor of negative interaction is not very strong the play goes ahead in a nice atmosphere which is fun for family play. Older players can play a bit differently, by using the position of The Transmutation Ghost to foil your opponents' plans. This strategy can be counteracted by defending yourself with buildings and goods in circulation which are resistant to your opponents' actions.

Diseñadores

Editoriales

  • SINONIS
  • Alchemicus.pl
  • Ace of Brains

Preguntas y respuestas

Según el catálogo, Alchemicus admite de 2 a 4 jugadores. Este intervalo corresponde al número de jugadores indicado por la editorial, así que el juego puede prepararse para cualquier grupo dentro de ese margen. La preparación, algunas reglas y la puntuación pueden variar según el número de jugadores; consulta la configuración exacta en el reglamento de tu edición.